[QUOTEThis server is using a newer protocol ( 48 ) than your client ( 47 ). You should check for updates to your client.
][/QUOTE]
Dproto خوب نصب نشده باید فایل "CFG" را به این صورت کانفیگ کنید
کد PHP:
## General rule for modifying this file:# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS#
# ========================================================# DPROTO CONFIGURATION# ========================================================
# LoggingMode:# 1 = Console# 2 = Log Files# 3 = BothLoggingMode = 2
# ========================================================# AUTHID MANAGEMENT# ========================================================
# ClientID types (for cid_* options)# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)# 3: STEAM_ by IP# 4: VALVE_ by IP# 5: Deprecated - client will be rejected# 6: reserved for future use# 7: HLTV# 8: STEAM_ID_LAN# 9: STEAM_ID_PENDING# 10: VALVE_ID_LAN# 11: VALVE_ID_PENDING# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] )cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )cid_NoSteam47 = 3
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDGIND [9]cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1
# For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1
# For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3
# EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 1
# For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1
# SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatibble with revEmuSC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)# ** analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0
# IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0
# IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IPIPGen_Prefix2 = 4
# Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================# ATTACKS SUPRESSION# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)# Sets the time, in seconds, in which client should initiate# game session (in other words, send the "new" command) after it has# been connected. If client did not initiated game session, it will be marked as# fake and kicked.# Default is 6 seconds.# Use 0 to disable this check.FakePlayers_ConnectInitiationCheck = 0
# FakePlayers_ClientValidationCheck (seconds)# Sets the time, in seconds, in which client should answer to random unique command# sent by server. If client did not answered for this command, it will be marked as # fake and kicked.# Default is 8 seconds.# Use 0 to disable this check.FakePlayers_ClientValidationCheck = 0
# FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# This check will work only if FakePlayers_ClientValidationCheck and# FakePlayers_ConnectInitiationCheck are enabled.# Default is 1 (ON)FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# use 0 for permanent ban# use negative vaules to disable ban (fake players will only be kicked)FakePlayers_BanTime = 5
# ========================================================# OTHER STUFF# ========================================================
# DisableNativeAuth (0/1)# Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers.# For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0
# ServerInfoAnswerType (0/1)# Sets server answer type for query requests# 0 = New style (Source Engine)# 1 = Old Style (Fix favorites list for p.47 clients)# 2 = Hybrid mode - best solution for now, server is visible anywhereServerInfoAnswerType = 2
# MasterClient (0/1)# Enables master-client emulation; it helps to register server on master list# if you having "You server is old" error.# USE THIS ONLY WITH -nomaster MODE!# you can use Master_GameVersion to set version of gameMasterClient = 0
# Master_GameVersion (string)# Sets version of game that master-client will send on master-serverMaster_GameVersion = 1.1.2.6/Stdio
# SubServer_Enable (0/1)# Enables secondary mini-server that redirects clients on main server.# Use the SubServer_AnswerType parameter to set answer type to info queries# Use the SubServer_Port parameter to set secondary server port# Use the SubServer_MasterClient parameter to enable master-client for secondary server.# This is useful feature if you want all clients to see you server.# Its possible if you set different answer types for main and secondary servers.# Clients which cant "see" main server will be able to see secondarySubServer_Enable = 0SubServer_Port = 28015SubServer_MasterClient = 0SubServer_AnswerType = 0SubServer_RedirectCommand = connect 169.254.141.3:27015SubServer_IP = 0.0.0.0
# Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name =
# Enables fix for proper player id displaing on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)# Enables/Disables exporting of dp_version cvar# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1
# HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)HLTVExcept_IP = 127.0.0.1
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